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Sinopse
As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the "stealth game" genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels.
Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.
Ficha Técnica
Especificações
ISBN | 9798765101698 |
---|---|
Subtítulo | PROGRESSIVE GAME DESIGN FROM METAL GEAR TO DEATH STRANDING |
Pré venda | Não |
Peso | 340g |
Autor para link | HARTZHEIM BRYAN HIKARI |
Livro disponível - pronta entrega | Não |
Dimensões | 21.34 x 13.97 x 1 |
Idioma | Inglês |
Tipo item | LIVRO IMPORTADO ADQ MERC INTERNO |
Número de páginas | 240 |
Número da edição | 1ª EDIÇÃO - 2023 |
Código Interno | 1105147 |
Código de barras | 9798765101698 |
Acabamento | PAPERBACK |
Autor | HARTZHEIM, BRYAN HIKARI |
Editora | BLOOMSBURY ACADEMIC |
Sob encomenda | Sim |