Sinopse
Developing your own 3D game engine can be a demanding task. If you’re up for the challenge, then '3D Game Engine Programming' is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you’re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You’ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.
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Ficha Técnica
Especificações
ISBN | 9781592003518 |
---|---|
Pré venda | Não |
Peso | 300g |
Autor para link | ZERBST STEFAN |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Idioma | Inglês |
Tipo item | Livro Importado |
Número da edição | 1ª EDIÇÃO - 2004 |
Código Interno | 204484 |
Código de barras | 9781592003518 |
Acabamento | BROCHURA |
Autor | ZERBST, STEFAN |
Editora | MUSKA & LIPMAN |
Sob encomenda | Não |