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    AGILE GAME DEVELOPMENT WITH SCRUM

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    Deliver Better Games Faster, on Budget - And Make Game Development Fun Again! Game development is in crisis - facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply them to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for themselves at the same time. You’ll learn to form successful Agile teams that incorporate programmers, producers, artists, testers, and designers - and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions - all based firmly in reality and hard-won experience.

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    ISBN9780321618528
    Pré vendaNão
    Peso429g
    Autor para link
    Livro disponível - pronta entregaNão
    Dimensões23 x 16 x 1
    Tipo itemLIVRO IMPORTADO ADQ MERC INTERNO
    Número de páginas384
    Número da edição1ª EDIÇÃO - 2010
    Código Interno623122
    Código de barras9780321618528
    AcabamentoPAPERBACK
    AutorKEITH, CLINTON
    EditoraADDISON WESLEY **
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