Minha sacola

    ALGORITHMS AND NETWORKING FOR COMPUTER GAMES - SECOND EDITION

    Favoritar
    Ref:
    833803

    Por: R$ 1.517,76ou X de

    Comprar

    Calcule o frete:

    Para envios internacionais, simule o frete no carrinho de compras.

    Calcule o valor do frete e prazo de entrega para a sua região

    Editora
    ISBN
    Páginas
    Idioma
    Peso
    Acabamento

    Sinopse

    Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game, related problems, it explores the most common problems encountered in game programing.

    The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world.

    The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data.

    Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game–specific networking problems than ordinarily encountered in game development books.

    Algorithms and Networking for Computer Games, Second Edition:

    Provides algorithmic solutions in pseudo–code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice
    Features a section on the Synthetic player, covering decision–making, influence maps, finite–state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation
    Contains in depth treatment of network communication, including dead–reckoning, local perception filters, cheating prevention and on-line metrics
    Now includes 73 ready to
    use algorithms and 247 illustrative exercises
    Algorithms and Networking for Computer Games, Second Edition is a must–have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game–related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

    Ficha Técnica

    Especificações

    ISBN9781119259763
    Pré vendaNão
    Peso780g
    Autor para link
    Livro disponível - pronta entregaNão
    Dimensões24.4 x 17 x 2.5
    IdiomaInglês
    Tipo itemLivro Importado
    Número de páginas416
    Número da edição2ª EDIÇÃO - 2017
    Código Interno833803
    Código de barras9781119259763
    AcabamentoHARDCOVER
    AutorSMED, JOUNI
    EditoraJOHN WILEY
    Sob encomendaSim

    Conheça outros títulos da coleção

      Este livro é vendido

      SOB ENCOMENDA

      Prazo estimado para disponibilidade em estoque: dias úteis

      (Sujeito aos estoques de nossos fornecedores)

      +

      Prazo do frete selecionado.

      (Veja o prazo total na sacola de compras)

      Comprar