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Sinopse
--Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000)
"An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community."
--Ken Perlin, Professor, New York University
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL®, DirectX®, Windows®, Linux, Mac OS X®, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA® Corporation in close collaboration with Microsoft® Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0.
Ficha Técnica
Especificações
ISBN | 9780321194961 |
---|---|
Pré venda | Não |
Peso | 429g |
Autor para link | KILGARD |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Tipo item | LIVRO IMPORTADO ADQ MERC INTERNO |
Número de páginas | 384 |
Número da edição | 1ª EDIÇÃO - 2003 |
Código Interno | 553924 |
Código de barras | 9780321194961 |
Acabamento | PAPERBACK |
Autor | KILGARD |
Editora | ADDISON WESLEY ** |
Sob encomenda | Sim |