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Sinopse
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.
The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.(...)
Ficha Técnica
Especificações
ISBN | 9781482250923 |
---|---|
Pré venda | Não |
Peso | 717g |
Autor para link | VERTH JAMES VAN,BISHOP LARS |
Livro disponível - pronta entrega | Não |
Dimensões | 24.1 x 19.7 x 3.2 |
Idioma | Inglês |
Tipo item | Livro Importado |
Número de páginas | 624 |
Número da edição | 3ª EDIÇÃO - 2015 |
Código Interno | 841015 |
Código de barras | 9781482250923 |
Acabamento | CAPA DURA |
Autor | VERTH, JAMES VAN | BISHOP, LARS |
Editora | AK PETERS |
Sob encomenda | Não |