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Sinopse
By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll needto excel in the competitive games industry.
Inside, you'll learn how to:
Create a game model using a concept image as your guide
Model with predetermined real-time polycount limitations in mind
View martial arts videos on the book's CD to animate your character more realistically
Prepare a model for texturing with UV mapping and layout techniques
Create different kinds of textures
Master the rigging process, from setting up a skeleton to preparing blend shapes
Practice techniques for creating animation clips to work with in the Trax Editor
Use particle effects, such as sprites and animated geometry, to add pizzazz to your model
Ficha Técnica
Especificações
ISBN | 9780782143768 |
---|---|
Pré venda | Não |
Peso | 268g |
Autor para link | MCKINLEY MICHAEL |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Tipo item | Livro Importado |
Número de páginas | 240 |
Número da edição | CD EDITION - 2005 |
Código Interno | 237007 |
Código de barras | 9780782143768 |
Acabamento | PAPERBACK |
Autor | MCKINLEY, MICHAEL |
Editora | JOHN WILEY |
Sob encomenda | Sim |