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    LEARNING JAVA BY BUILDING ANDROID GAMES

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    Sinopse

    Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition

    Key Features

    Learn Java, Android, and object-oriented programming from scratch
    Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
    Create and design your own games by learning all the concepts that a game developer must know

    Book DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.

    This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.

    By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

    What you will learn

    Set up a game development environment in Android Studio
    Respond to a player's touch and program intelligent enemies who can challenge the player in different ways
    Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions
    Animate objects at 60 FPS and manage multiple independent objects using OOP
    Work with design patterns such as OOP, singleton, strategy, and entity-component
    Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers

    Who this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

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    Especificações

    ISBN9781800565869
    SubtítuloLEARN JAVA AND ANDROID FROM SCRATCH BY BUILDING FIVE EXCITING GAMES
    Pré vendaNão
    Peso1160g
    Autor para link
    Livro disponível - pronta entregaNão
    Dimensões23.49 x 19.05 x 3.48
    IdiomaInglês
    Tipo itemLivro Importado
    Número de páginas686
    Número da edição3ª EDIÇÃO - 2021
    Código Interno1040594
    Código de barras9781800565869
    AcabamentoPAPERBACK
    AutorHORTON, JOHN
    EditoraPACKT PUBLISHING
    Sob encomendaSim

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