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Sinopse
In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us.
Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokémon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world’s fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It’s Japan’s world; we’re just gaming, texting, singing, and dreaming in it.
Ficha Técnica
Especificações
ISBN | 9780593236741 |
---|---|
Subtítulo | HOW JAPAN'S POP CULTURE CONQUERED THE WORLD |
Pré venda | Não |
Peso | 400g |
Autor para link | ALT MATT |
Livro disponível - pronta entrega | Não |
Dimensões | 23 x 16 x 1 |
Idioma | Inglês |
Tipo item | Livro Importado |
Número de páginas | 352 |
Número da edição | 1ª EDIÇÃO - 2020 |
Código Interno | 939103 |
Código de barras | 9780593236741 |
Acabamento | PAPERBACK |
Autor | ALT, MATT |
Editora | CROWN PUBLISHING |
Sob encomenda | Sim |