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Sinopse
Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.
By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Ficha Técnica
Especificações
ISBN | 9781839217333 |
---|---|
Pré venda | Não |
Peso | 1000g |
Autor para link | LINOWES JONATHAN |
Livro disponível - pronta entrega | Não |
Dimensões | 23.5 x 19.1 x 3.05 |
Idioma | Inglês |
Tipo item | Livro Importado |
Número de páginas | 592 |
Número da edição | 1ª EDIÇÃO - 2020 |
Código Interno | 918328 |
Código de barras | 9781839217333 |
Acabamento | PAPERBACK |
Autor | LINOWES, JONATHAN |
Editora | PACKT PUBLISHING |
Sob encomenda | Sim |