'Visual Computing: Geometry, Graphics, and Vision' is a concise introduction to common notions, methodologies, data structures and algorithmic techniques arising in the mature fields of computer graphics, computer vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field that encompasses traditional computer graphics, computer vision, and computational geometry. The book is targeted at undergraduate students, and gaming or graphics professionals. Lectures in computer graphics/vision may find this textbook complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate the use and generate an interest in adjacent fields. The book also provides concise C++ codes for common tasks that should be compelling to a broad audience of practitioners. Key Topics: Provides a concise text and professional reference on the cross-disciplinary field of visual computing Complements traditional textbooks in computer graphics/geometry/vision Unifies the core "3D" concepts Provides concise C++ codes for common tasks that should be compelling to broad audience of practitioners.'